![]() ![]() It automatically lays out UV co-ordinates and minimises distortion in just a few clicks.įirstly you'll need to run the plugin by typing Roadkill into the Maya MEL editor, and press Enter. ![]() I use the Roadkill professional plugin for Maya. When you're happy with your mesh, you are ready for the next step: UV unwrapping. This means your mesh has been created with all quadrangular faces, and has no extra vertices. You'll know that bad UV mapping coordinates can make the texturing process painful.īe inspired by these incredible examples of 3D art. ![]() If you've painted texture maps in the past, UV mapping is the technique used to 'wrap' a 2D image texture onto a 3D mesh. You need good UV unwrapping of your model for good results. Typing RoadKill (capital R and K!) on the command line of Maya will bring up the control box.Ĭreate a UV wrap using Maya's Roadkill plugin RoadKill the stand alone app will now be under Start -> Programs -> Roadkill 1.1 C:\Users\your_user_name\Documents\maya\2013-圆4\scripts Roadkill 1.1 Tested on Maya 2017 running on Windows 10ĭouble click Roadkill 1_1 Install.exe and click Install.Ĭopy l from the installation directoryĪnd paste into your user's Maya script folderĮ.g. Roadkill workflow with Poser by English Bob Roadkill 1.1 Manual by Andy Swann (please mail me if you spot any errors) Load and Save OBJ files, Live Unwrap, Live Pin and Pull, Show Polygon Stretching, Topological and Loop Edge Selection. Roadkill is free software released under the GNU license. You could also mirror some of our example movies. If you find this software useful please tell us and provide links to example images. Have a look at the first Roadkill example movie to get a good idea of it's usage. The latest version is a standalone application that can be called from Maya, 3DS Max and now Softimage XSI (link is currently dead). If a good proportion of your life is spent texture mapping polygon meshes, then you should probably install Roadkill. ![]()
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